Farm Support

Technical info, entity caps, dupers, and farm mechanics on Vintage Survival

Entity Caps

Monster Cap

12

Animal Cap

5

Monster Spawns

3/tick

Animal Spawns

400/tick

Spawn & Despawn Distance

Spawn Distance: Mobs spawn at 72 blocks away from the player
Despawn Distance: Mobs despawn at 36 blocks away from the player

Duper Status

TNT Dupers

Enabled

Rail Dupers

Enabled

Carpet Dupers

Enabled

Tripwire Dupers

Enabled

String Dupers

Enabled

Raid Farm

2s Cooldown

Raid Farm Mechanics

Pre-1.21 Raid Mechanics Restored

Raid farm mechanics have been reverted to their pre-1.21 behavior. Classic raid farms work as expected with a 2 second cooldown between raids. Build your raid farms just like you would in older versions.

Villager Optimization

Chunk Limits

Optimized Villagers: Max 24 per chunk
Unoptimized Villagers: Max 14 per chunk

Extra villagers beyond these limits are automatically deleted with no warning. Lost villagers, trades, and levels cannot be recovered.

Nametag System

Use /nametag to get special nametags:

Optimize — Makes the villager stationary, restocks trades automatically, no job station required
Unoptimize — Removes the optimized state

Nametags are reusable and not consumed on use. Right-click any villager while holding the tag to apply.

Best Practices

• Press F3 + G to see chunk borders (each chunk is 16x16 blocks)
• Build trading halls across 2-3 chunks minimum
• Keep 8-10 villagers per chunk and leave room for breeding
• Use Optimize nametags on valuable villagers (Mending, good enchants)
• Place villagers near chunk centers, not on edges
• Count your villagers before breeding — better safe than sorry

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